Skills Hard Surface high and low polygon modeling in Maya Modular set construction in UDK Digital sculpture in Zbrush Creation of both stylized and realistic textures in Photoshop
Software Proficient: Maya - Xnormal - Crazybump - Photoshop - UDK - nDo Working Knowledge: Zbrush - 3DS Max - 3D Coat
Education Champlain College, Burlington, VT Bachelor's Degree in Game Art & Animation Class of 2012 GPA: 3.107
Experience Danger Zone Environment Artist December 2011 - April 2012 Modeled and unwrapped assets for "You Dunnit!", a first person comical reverse clue game created in the Unity game engine. Part of a 13-member team consisting of three other artists, four designers, four programmers, and a producer.
Giant Squid Lead Artist August 2011 - December 2011 Established art style and developed environment and character assets for "Imago", a 3D action platforming game produced in Unity with the goal of encouraging interest in science in 9 - 12 year old boys.
B² Technologies Environment Artist May 2011 - August 2011 Modeled and textured 3D assets for indie fantasy MMORPG Farland Online. Part of a diverse team consisting of members from around the United States as well as overseas in the U.K. and France.
Work History Emergent Media Center, Champlain College, Winooski, VT 3D Artist September 2010 - December 2010 Worked as an Artist on Breakaway, a game funded by the United Nations. Job responsibilities entailed posing models of characters and adjusting lighting to create aesthetically pleasing scenes that also told a story.
Shaw's Supermarket, Milford, NH La Carte Clerk September 2007 - May 2013 Provided good customer service and maintained cleanliness while preparing hot foods to go.