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Dan Quinn
danquinn3d.com / danquinn3d@gmail.com 

Skills
Hard Surface high and low polygon modeling in Maya
Modular set construction in UDK
Digital sculpture in Zbrush
Creation of both stylized and realistic textures in Photoshop

Software
Proficient:  Maya - Xnormal - Crazybump - Photoshop - UDK - nDo
Working Knowledge:  Zbrush - 3DS Max - 3D Coat

Education
Champlain College,  Burlington, VT   
Bachelor's Degree in Game Art & Animation
Class of 2012
GPA: 3.107

Experience
Danger Zone
Environment Artist
December 2011 -  April 2012
Modeled and unwrapped assets for "You Dunnit!", a first person comical reverse clue game 
created in the Unity game engine.  Part of a 13-member team consisting of three 
other artists, four designers, four programmers, and a producer.


Giant Squid
Lead Artist
August 2011 - December 2011
Established art style and developed environment and character assets for "Imago", a 3D action 
platforming game produced in Unity with the goal of encouraging interest in science in 9 - 12 year old boys.


B² Technologies
Environment Artist
May 2011 -  August 2011
Modeled and textured 3D assets for indie fantasy MMORPG Farland Online.  Part of a 
diverse team consisting of members from around the United States as well as overseas in the 
U.K. and France.


Work History
Emergent Media Center, Champlain College,  Winooski, VT 
3D Artist
September 2010 -  December 2010
Worked as an Artist on Breakaway, a game funded by the United Nations.  Job responsibilities 
entailed posing models of characters and adjusting lighting to create aesthetically pleasing 
scenes that also told a story.


Shaw's Supermarket, Milford, NH
La Carte Clerk
September 2007 -  May 2013
Provided good customer service and maintained cleanliness while preparing hot foods to go.

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Dan Quinn - 3D Game Environment Artist